Early childhood educators use tools TIC to impact teaching-learning processes in the classroom.
Synopsis
This project raises measure the impact that have the use of tool between an application interactive in the process of teaching learning in the teacher and students that early childhood in the district educational institution School San Rafael, located at number eight (08) corresponding to Kennedy in D.C. Bogotá city.
Due to in the year 2000, a root that the problem of health, which show a deficit in the process of teaching with management relationship of tool technology in the teacher as in the student, for this reason, the present investigation search to find the impact that can have the implementation of a strategy pedagogy mediated for tool TIC (Technology of Information and Communication) in traditional education through the application interactive call Wordwall.
The methodology is qualitative with a phenomenological approach; the instrument used in the investigation are: entry and exit interviews that allowed to diagnose the knowledge that the teachers have with regard to the TIC and the impact that the pedagogy strategy implemented for the teachers in the early education students and a didactic sequence for training the teacher in the use of the proposed digital tool.
The results obtained were as follows: it was evident that the school does not have the necessary tool for application in curse early childhood, the teacher accounts with digital competences, but they do not use them in the classroom, among other reasons, due to the lack of resources, although they consider that their use can alternate according to the needs of the students, either, virtually or in the classroom. The use of technological tools had a positive impact on the learning environment. It motivates both the teacher and the students due to the dynamics of using digital pedagogical strategies. Therefore, it is considered important for educational institutions to promote the use of technology in early childhood education for the teaching-learning process.
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